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Shuffling a Deck Properly, by Hand and by Computer
A shuffle is a random number generator made of cardboard. Done badly, by hand or in code, it leaves patterns that a careful observer can exploit.
What a shuffle is for
Shuffling is meant to put a deck into an order that nobody can predict, with every possible order equally likely. Card games are fair only if that holds.
Hand shuffles
- Overhand shuffle. Small packets moved from one hand to the other. Easy, but it mixes slowly.
- Riffle shuffle. The deck is split in two and the halves interleaved. It mixes faster, and is the usual choice for card games.
- Wash or smoosh. Cards spread face down on the table and stirred. Messy, and good at breaking up order.
A single shuffle of any kind leaves much of the previous order intact. Several riffles in a row mix far better than one.
The computer version
The standard algorithm is the Fisher–Yates shuffle. Working from the end of the list, each card is swapped with a card chosen at random from the positions not yet fixed. Done correctly, every order is equally likely.
A classic bug
A tempting shortcut is to swap each card with any position in the whole deck. It looks equivalent and is not: some orders come up more often than others. Small biases like this are invisible in a few deals and obvious over many.
The generator still matters
Even a perfect algorithm is only as good as its random numbers. See how random number generators work.
filed 2026-10-22